Design Exploration - Final Compilation
24 April 2024 - 24 Jul 2024 / Week 1 - Week 14
Leem Sejin / 0362419
Design Exploration / Bachelor of Design (Honour) in Creative Media
Final Compilation
Leem Sejin / 0362419
Design Exploration / Bachelor of Design (Honour) in Creative Media
Final Compilation
INSTRUCTION
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Week 1
choose give SDG goals and came out with playful design.
SDG Goals : Life below water
- Marine pollution
What is "playful" to me?
Idea 1:
I want to target audience : Targeted audience : young adults in their 20s. Many of young adults remind
of their playful times : whenever they play pixel games (eg.nintendo game
series, stardew valley ) they are reminded of their playful times when they
were young. Since I never done pixel art before, I want to give a challenge.
Idea 1: pixel games + Hologram art
I want to target audience : Targeted audience : young adults in their 20s. Many of young adults remind
of their playful times : whenever they play pixel games (eg.nintendo game
series, stardew valley ) they are reminded of their playful times when they
were young. Since I never done pixel art before, I want to give a challenge.
AR animated postcards
Animated AR postcard to give a surprise to the audience
I saw from the twitter, when I clicked the image, there is a hidden images behind, and give a surprise. To use this idea, I want to create the normal sea creatures and when audience scanned the postcard, animation of creatures who suffered with the plastics/litters
Fig 1.1 Proposal draft
Week 4
During the consultation, Ms anis said my rationale is not strong enough so I
did a further research, and decided to do animation video for final project,
in order to submit for the Taiwan competition.
Fig 1.2 Synopsis first draft
My first draft is a story of the fish who interest in the city life, but i
receive a comment that it is similar to the little mermaid. So I reverse the
story
Fig 1.3 Revised story
Week 5
For this animation, I choose to go with cute style, so that the
audience make the expectation that the film going to be humorous, and going
to be surprised by the ending and it will remind to audience mind for a long
time.
Fig 1.4 Reference
Also, in order to fit into the playful theme, I decided to create funny and
vibrant animation. Hence my direction for the character is rounded shape
with long arms and legs.
For the background, I recycle some of the assets from past projects for
underwater scene.
Week 6
This week is proposal presentation, and I compile all the design elements and animatic video.
Based on the synopsis, i draw out the storyboard. I refer to the "finding
nemo" for chasing scene.
Fig 1.5 " Finding Nemo" Reference
Fig 1.6 Storyboard
After that, I exported them into jpeg and make it into animatic for timing
and presentation for next week
Fig 1.7 Pitch video
Week 7
This week is proposal presentation, and I compile all the design elements and animatic video.
Final Proposal Submission
Fig 1.8 Proposal
Week 8 - Week 13
Production
Character
Fig 1.9 Character sketches
As my design direction is cute and simple style, I sketch out different body shapes. While sketching the characters, I make sure that the character has long arms so that it is able to rig and make funny movements.
After several sketches, I decided to stick with rounded body shape with large eyes.
Fig 1.10 Finalised character
While colouring the character, I choose bright and primary colours since most of the scene happen in underwater, and I want to make a strong and contrast colours to make it visible.
Fig 1.11 Vectorised character
After cleaning up the character, I moved to adobe illustrator for vectorise. Also, I create different shape of mouth and eyes for facial expression.
Especially, for the long shot of exploring the ocean, I started with sketch with lighting and coloured them with blue monotone.
Fig 1.12 Underwater Sketches
Fig 1.13 Final Underwater scene
To save time, I recycle the elements for the rest of the underwater scene.
I researched how to rig in after effect and many people suggest " Duik
Bassel" to rig. I searched several tutorial and after several trials, I
managed to rig the main character.
Rigging
Fig 1.12 Duik Bassel Testing
However, I find that rigging is not smooth enough, and do not have enough
time to study about this plugin. Hence, I switched to different ways to
animate
In adobe illustrator, I separate all the body parts into different layers (
eg. forearm, wrist, hand ) and import the file into after effect. I changed
the pivot point of the each layers, and animate them with rotate and scale
tool
Fig 1.13 Layers separated
Fig 1.14 Testing the movement
I saved the files as " character rig " and import them into different ae
files for animation.
Animation
While animate the character with rotate and scale tool, I explore different effects in after effect
I refer to several youtube video to create underwater, camera shake and 3d camera movement
Fig 1.15 Reference 1
FIg 1.16 Reference 2
Fig 1.17 CC particle II Exploration
Fig 1.18 Bubble testing
Also, I added camera shakes when the fish open its mouth
Sound
Fig 1.19 Sound list
Fig 1.20 Sound design process
Fig 1.21 Adjustment of voice
Submission for TISDC
For the competition, we have to create poster and trailer as well.
Poster
For the poster, I recycle the existing rocks and seaweed to create
underwater, and the front I placed the main character swimming through. To
give a surprise, I create the shadow of the monster fish, looking at the
character
Fig 1.22 Poster
I consulted with Ms Anis, and she suggest to change the position of the title, and make a smile for the monster fish.
This is the final poster design
Trailer
Fig 1.24 Trailer storyboard
I draw out really rough storyboard, and cut out some of the senes and just compile it.
Final Trailer
Fig 1.25 Final Storyboard
Week 14
This week, I spent time to finish up the presentation slide.
Final Presentation Slide
Fig 1.26 Final Presentation pdf
Week 15
Fig 1.28 Vectorised bottle cap
Final Animation
Fig1.29 Final animation
Week 7
Week 10
Adjust some of the scene ( tada scene. underwater exploration ), make it shorter, and make more expression when character close up.
Week 14
Like the animation timing, but still need to improve on the ending scene and there is too much squeeze when character hit of the monster fish.
REFLECTION

















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