Major Project 2 Final compilation
23 Sep 2024 - 28 Mar 2025 / Week 1 - Week 8
Leem Sejin / 0362419
Major project 2 / Bachelor of Design (Honour) in Creative Media
INSTRUCTION
TASK
To view Major project 1 proposal click
here
This week we get the brief about the major project 2. Basically, we need to
execute the campaign that we proposed during major project 1. For my job, I
need to create advertise motion graphic and 3D mock up for campaign booth.
After the class, we discussed about the design of the 3D mock up, and we
decided to create a stack of cube booth, inspired from the shape of rabbit r1
device and the minimalistic design direction.
Based on our ideas, I sketch out the stack of cube booth and placed the rabbit
r1 character head on the top to attract the attention. Also, I used different
sized of cube to give fun.
So I redraw the storyboard, utilising the human character.
I refer to the official website graphic design. They usually used geometric shape and minimalistic design.
After the discussion, we decided to add 3D screen to advertise rabbit r1
device. Also, placed the cubes around to promote the functions of the
device and qr code that linked to website.
This is the first draft of the intro part.
Group members disagreed with the character animation and wanted to focus
on the rabbit character. They suggested to show the inside world of the
rabbit r1 device, and use the speech bubble to show communication
between the users and rabbit. Hence, I redo the storyboard to fulfil
their requirement.
Also, they comment that the hand vector on the intro part is weird, and suggested to zoom in to the device. For this part, we asked feedback from our supervisor, and he prefer the second idea.
I need to focus on 3D mock up because they want to 3D print it out for the presentation. For the mock up, I used blender to build up. I started with building up the rabbit r1 device shape photobooth.
Used insert loop edge and create edges according to the reference.
As the model seems finalised, I proceed with the motion graphic. Based
on week 4 feedback, I made a necessary changes.
Texturing
After proved by group mates, I started with the texturing. I request Jeremy for the graphic designs for the top cubes and motion graphic cubes, and Gim khoon and Khye qing worked for the stack of cubes design.
I start with UV cut for the each elements.
For the lighting, I used hdri haven, I choose urban lighting because
the venue for our campaign is at trx mall.
After texturing, I rendered the image for poster design. Discuss
with Jeremy for the camera position.
Also, Gim khoon and Khye qing used adobe aero to test AR.
We also went to maker space to print out. However, we encounter two
problems. Some models got gaps in between and the one cube takes 29
hours to print out. Hence, I need to refine the model by merging it
to remove the gap, and slice each cubes and make it hollow to save
time.
Fortunately, the solution reduced to 10 hours, and we are able to
proceed for printing.
Meanwhile, I continued to work on motion graphic as well. This time,
Gim Khoon wants to change the device to real pictures and change the
white background to gradient orange. I separate the device pictures
and add gradient for orange background to prevent blend with the
device.
Week 8
We added kiosk and rabbit r1 signboard for the mock up. We discussed
about the placement of the objects, considering the pathway and
queues.
FEEDBACK
Leem Sejin / 0362419
Major project 2 / Bachelor of Design (Honour) in Creative Media
INSTRUCTION
<iframe
src="https://drive.google.com/file/d/1l21JUgA9rHGS7vO8UwTRIXr7f5uqSeGR/preview"
width="640" height="480" allow="autoplay"></iframe>
Week 1
Fig 1.1 rabbit house sketch 1
Fig 1.2 rabbit house sketch 2
Fig 1.3 rabbit r1 booth sketch
I find that the surrounding is bit empty, so I added playground elements,
inspired from the official website and the functions "LAM Playground"
Fig 1.4 website playground graphic design reference
Fig 1.5 booth sketch with playground
Based on the layout, I did a simple mock up in Blender to present to group
mates and supervisor for better visualisation.
Fig 1.6 rough mock up
Week 2
This week, I start working on motion graphic. Based on the last time
feedback, our motion graphic is not fit to fun theme, lack of
communication and "push to talk" button is not that interesting features.
We discussed what features to highlight, and decided three functions :
1. push to talk button ( speak directly to the device)
2. LAM ( order food or play favourite music at once)
3. Camera ( identify the object and privacy camera)
I did research for some motion graphic, and found this advertisement
video. The character's stretch in and out looks fun, and utilising the
human character is easier to communicate with the audience,
Fig 1.7 reference video
Fig 1.8 refined storyboard pg 1
Fig 1.9 refined storyboard pg 2
I refer to the official website graphic design. They usually used geometric shape and minimalistic design.
Fig 1.11 character sketch
Fig 1.12 character vector
Week 3
Fig 1.13 finalized mock up layout
Also, I started to work on the intro part of the motion graphic.
First, I create vector image of the rabbit r1 device, and import it
into After effect.
Fig 1.14 Asset prep
Fig 1.15 Intro animation
Then, I add the text layer and apply different text animation to
give fun mood.
Fig 1.16 text animation
This is the first draft of the intro part.
fig 1.17 intro motion graphic wip
Week 4
Fig 1.18 Storyboard ver 3 pg 1
Fig 1.19 Storyboard ver 3 pg 2
Also, they comment that the hand vector on the intro part is weird, and suggested to zoom in to the device. For this part, we asked feedback from our supervisor, and he prefer the second idea.
Week 5
I need to focus on 3D mock up because they want to 3D print it out for the presentation. For the mock up, I used blender to build up. I started with building up the rabbit r1 device shape photobooth.
Process of building the rabbit r1 device shape booth :
Import the reference image from the website
Fig 1.20 process of building up photobooth 1
Fig 1.21 process of building up photobooth 2
Delete the faces for entrance, camera and wheel.
Fig 1.22 process of building up photobooth 3
Used the bevel to create curved edges.
Fig 1.23 process of building up photobooth 4
Fig 1.24 process of building up photobooth 5
Fig 1.25 process of building up photobooth 6
Then I used the cubes to build up the booth mock up. I had a 2
variation for the booth, and show it to group mates for their opinion.
Fig 1.26 Booth design 1
Fig 1.27 Booth design 2
Fig 1.28 actual booth size compared with human
Week 6
During the consultation, mr asrizal choose first booth design, and
utilise the walkway on the left for the merch display. We agreed on
that idea, and decided to display rabbit r1 case and rabbit figures.
Fig 1.30 second attempt of 3d model
Fig 1.31
Fig 1.32 week 8 wip
Week 7
After proved by group mates, I started with the texturing. I request Jeremy for the graphic designs for the top cubes and motion graphic cubes, and Gim khoon and Khye qing worked for the stack of cubes design.
I start with UV cut for the each elements.
Fig 1.34
Fig 1.35
Fig 1.36
It takes almost one hour to render.
Render view
Fig 1.37 render view - top
Fig 1.38 render view - bottom
Fig 1.39 AR test
Fig 1.40 3d print error
Fig 1.41 slicing the 3d model
Fig 1.42 3d printing 1
Fig 1.43 3d printing 2
Fig 1.44
Fig 1.45
Fig 1.46
Fig 1.47
Also, I need to create social media highlight videos. To save time, I
recycled the motion graphic, and created 15 seconds videos each. This
time, we remove the zoom into the rabbit r1 device.
FEEDBACK
Week 1
-
Week 2
Good
Week 3
Playground elements are not necessary
Week 4
Can remove the hand vectors for motion graphic.
Week 5
Can add the merch display for the empty walkway.
Week 6
Add the floor for the 3d booth
Week 7
Looks good and almost done
Week 8
More squeeze and stretch for motion graphic
Consider the view point of the 3D screen
When build the booth, compare with the actual human size
When preparing the campaign, we need to think how we should appeal the
product to the guests, to think why they should buy the product.
REFLECTION
This major project is the largest project that I did, and creating both
motion graphic and 3d was challenging and rush with deadline. At first I
was stuck with motion graphic and changed storyboard several times, but
with continuous discussion and feedbacks, I was able to finish the
motion graphic and 3d booth on time. Collaborate with different
specialization is really good experience, and learnt the importance of
the teamwork. I realised that designing the campaign needs many
consideration, such as how to attract guests' attention, what kind of
content will interest and consider them to purchase the product. Our
works could not say perfect in terms of attraction and marketing, but we
put our skills and efforts to make the major project success.













































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