Sonic Design Final Project / Audio Gameplay
22 Nov 2023 -15 Dec 2023/ Week 12 - Week 16
Leem Sejin / 0362419
Sonic Design / Bachelor of Design (Honour) in Creative Media
INSTRUCTION
TASK
Audio analysis
Explosion sound
This is the sound that takes me many exploration. At first I cannot find the material to give a explosion sound, but when I do research, one person use plastic bag to create the explosion. I decided to use plastic bag crush sound and use stretch and pitch to extend the length of the sound.
This is another sound that challenged me. I cannot find the suitable materials to give chime bell sound, then I picked up random recorded sound, which is metal cling for the exploration.
FINAL SUBMISSION
It was fun to explore different materials and tested out. I didn't know that the materials that commonly found around me can produce interesting sound, and the sound can transform into different style by adjusting stretch and pitch. Although finding the right materials is really time taking and difficult, it is more meaningful to create my own sound effects. Also, during the lecture, it was good experience to try professional recording booth and study to record the sound.
Leem Sejin / 0362419
Sonic Design / Bachelor of Design (Honour) in Creative Media
Final Project - Game Audio
LECTURE
LECTURE
Refer to Exercise
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TASK
We are given 4 video gameplay without sound, and we are tasked to create sound
effects through recording. We experienced how to record in studio, and we
adpot the knowledge to create suitable sound effects.
Out of four videos I choose "Battleblock theatre" because the game is
cartoonish and it is interesting produce unrealistic sound.
Before I start looking for the materials, I write down what kind of sounds
needed, followed by audio storyboard.
Fig 1.1 Audio Storyboard
Sound Recording
I used common materials that can be found around me. I used key chain
metals, bells, glass bottle with coffee beans, plastic bag and so on.
Fig 1.2 papers
Fig 1.3 Coffee beans
Fig 1.4 glass bottle with rice
Fig 1.5 Empty plastic bottle
Fig 1.6 curtain
Fig 1.7 plastic bag
Fig 1.8 key chain
Fig 1.9 metal lid
Some of the sounds are recorded at house using Tascam DR-07X, which borrowed
from roommates.
Fig 1.10 Recording curtain sound
Before I proceed to recording, I tested with my phone to test out whether
the selected materials are suitable for game play sound.
Fig 1.11 testing sound
Sound Editing
Some of the recorded sound has white noises, so I capture the noise and
reduce the noise.
Fig 1.11 Noise Reduction
Fig 1.12 Noise Reduction
To surprise, the sound seems similar to the explosion sound.
I apply reverb to apply the echos and duplicated the plastic sound to stretch more to create echoes after bomb.
I apply reverb to apply the echos and duplicated the plastic sound to stretch more to create echoes after bomb.
Fig 1.13 Reverb
Fig 1.14 EQ
I find that the edited sound seems loud and sharp. I apply Equaliser to decrease the treble.
Coin
Fig 1.15
When I apply reverb, and increase the output level, the metal cling sound become chime bell, and I think it is suitable for getting diamond sound. However, I feel that the sound is bit less sparkling, so I use EQ to decrease bass to the lowest and increase trebleFig 1.16
Fig 2.1 Final Gameplay Audio
Fig 2.2 Audio Journal
Fig 2.3 Audio Storyboard
REFLECTION






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